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Final Fantasy Fables: Chocobo’s Dungeon September 9, 2008

Posted by Brian L. Belen in Reviews, Video Games.

Before leaving for my trip, I got to watch my brother play a lot of Final Fantasy Fables: Chocobo’s Dungeon. For a title that I never would’ve invested in myself, it was surprisingly much better than I thought it would be.

Composed of equal parts dungeon crawler, role-playing game (RPG) and real time strategy (RTS), it’s a decent enough title for the Wii, albeit marred by a few unusual creative production decisions. Why use a Chocobo as a protagonist? The game’s RTS elements are rather complex for a younger demographic — for which reason it’s actually a title that serious gamers may also enjoy, imagery notwithstanding — and the RPG storyline is generic enough to accommodate the usual hero archetype. And why’d Squeenix skimp on the cutscenes? Sure, the Wii isn’t a graphic powerhouse, but the text-heavy post-dungeon cutscenes can only be described as underwhelming.

All the same, it has enough elements from the Final Fantasy universe — remixed, rehashed or otherwise reused — to make the game both interesting and challenging enough to try out. Granted, it isn’t cutting edge by any stretch of the imagination and does come up quite short in some areas, but it’s ultimately a Square-Enix production — and rarely do they ever truly disappoint.



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